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On Writing "Learn Cocoa"

posted by jack at 17:18 CET in / writing feed

It has come to my attention that I haven't said a word here about my current side project, which I'm spending all my spare time working on: I'm writing a book! This comes as a surprise to me as much as anyone, but there it is. Through a happy set of coincidences, I've been given the opportunity to work on the upcoming Apress book "Learn Cocoa on the Mac" along with Dave Mark and Jeff LaMarche, not to mention Mark Dalrymple doing tech review, and of course Clay Andres and the rest of the team at Apress.

This opportunity came about through a string of coincidences. Some of them hinge on things that I've done over time without any hope or intention of writing a book, which goes to show, perhaps, that sometimes when you reap what you sow, the harvest may be quite unexpected!

Anyway, this is a huge undertaking, and I feel like a bit of a hermit, eschewing the watching of TV and the reading of blogs in favor of the writing of pages, but I am truly having a blast.

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The truth about my current appearance

posted by jack at 20:39 CET in / life feed

At a party last night, a friend of a friend made a startling observation about my current appearance, saying that I resembled a combination of Wolverine and Swedish journalist Göran Greider, in terms of mutton-chops and wild-hairedness. See image below for astonishing proof!

You have no idea how hilarious this revelation was.

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1000 days with the softest-working band not in show business

posted by jack at 00:23 CET in / music feed

I don't know if it's been exactly 1000 days, but sometime during the fall of 2007, some friends and I created Band of None. Our first 1000 days of existence have been, frankly, uneventful. The band's members and their families have all socialized on several occasions, and in fact the Band of None new year's eve "we should be performing at this party" discussion has become an annual tradition of its own. Our self-confidence and faith in our destined future as rock'n'roll superstars is matched only by our lack of available time to pursue our dreams. At this point, approximately 1000 days into our journey to musical stardom, I'd like to recap some of our accomplishments thus far:

  • Number of live performances: None
  • Number of recording deals signed: None
  • Number of paid sales of our songs: None
  • Revenue from merchandise sales: None
  • Number of rehearsals where all band members were present: None
  • Number of drug-related deaths: None
  • Number of hotel rooms destroyed: None
  • Amount of money spent on equipment: None
  • Number of days traveling on the road: None
  • Total radio plays of all Band of None singles (approx): None

As you can see, we don't have a lot to be proud of! Be that as it may, I'd strongly encourage you to check out our website and maybe even our myspace page and listen to some of our future classics. "Hoffburger" may be the best, but "Your Myspace Page" has something going for it as well.

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Excitera Mobile Cup: Ten steps to creating your first iPhone app

posted by jack at 08:04 CET in / compute / programming feed

Last night, I spoke at an iPhone-themed event hosted by Excitera as part of their Mobile Cup, presenting some information for "iPhone-curious" developers and entrepreneurs about the iPhone development process. I gave a non-technical presentation of the series of steps/tasks that any new iPhone developer will need to go through. The slides are available .

Aaron Ardiri also presented his experiences developing his series of games, and John Chang talked about some of the things he's dealt with working on Skype's iPhone app as well as some insights from his previous work at Apple. There will be some video available later, I'll post a link here when it's up!

Big thanks to Hannes Dernehl for arranging and hosting the event, and Cristobal Viedma for asking me to be a part of it!

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New game released: Diabolotros

posted by jack at 07:44 CET in / compute / programming feed

Yesterday I released a new pair of games for iPhone and iPod touch in the App Store, Diabolotros and Diabolotros Lite. Diabolotros is a retro arcade shooter, most of the gameplay is lifted straight from classics like Space Invaders, but I've given it a few twists of my own, and added iPhonetastic tilt'n'shake controls: You tilt the device to steer your ship, and when you have special weapons available, you fire them by giving the the phone a little shake!

Things for you to see and do:

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