2005 11 14 - Mon
I'm pleased to announce the release of spinvaders 1.0.0!
The main change in this release is the introduction of fantastic music and sound effects courtesy of
David Tweet. Collaborating with David on this release has produced fantastic results. It's almost like a whole new game!
Also new for this release is that spinvaders is now open source, with its own
project hosted at sourceforge. This means that not only can Mac and Windows users download a precompiled package, now users of BSD, Linux, or other unixy platforms can download the source and all its dependencies (which aren't too terribly many) and run it on their platforms as well.
Here's where to get it:
Installation is the same as before: The Mac version is in a disk image; you can copy the enclosed application and run it from wherever you like. The Windows version is a zip file containing a directory; unpack the directory wherever you like, and run it by starting "spinvaders.exe" from within the directory.
Comments
Re: spinvaders 1.0.0
Nz17
wrote on Mon, 28 Nov 2005 05:02 |
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Recently saw this on pygame's Web site and thought I'd give it a try. Congratulations on your 1.0.0 release! It must feel good to have reached such a milestone. The music really does add a lot to the game. At first I had difficulty running the app until I realized I needed to update Python to 2.4. Thanks a bunch for this addictive game! The tension built by trying to get to 10x while the music's tempo increases is great! Level 31 and counting...
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2005 07 22 - Fri
New version of spinvaders is out. This is primarily a bug-fix release; the main bug was that 0.0.3 and earlier could not run on Mac OS X 10.4; Now, spinvaders is much more future-proof and should continue to run "forever".
Changes in this version:
- This version now works correctly on the latest version of Mac OS X (10.4, "Tiger")
- Cleaned up some sprites
- Player weapon now turns partly green when it is in "supergun" mode
And here's where to get it:
- spinvaders for Macintosh (made for Mac OS X 10.4, but probably works on 10.3 as well)
- No windows build of spinvaders 0.0.4 is available at this time
Installation is the same as before: The Mac version is in a disk image; you can copy the enclosed application and run it from wherever you like.
Comments
2004 09 18 - Sat
Another two months, another handful of new changes.
(It's amazing how little spare time one can find to work on hobby projects during vacation and parental leave)
- Cleaned up event handling code; this should fix some bizarre hanging problems.
- Smoothed out the falling monster trail.
- Enhanced alien explosion clouds.
- Levels are now differentiated further. Earlier levels have fewer enemies.
- After every five levels you are given a level skip code.
- There are now "super aliens" which require two hits with the normal weapon (or one with the super gun) to kill them.
- High-score table!
And here's where to get it:
- spinvaders for Macintosh (OS X 10.3 or later)
- No windows build of spinvaders 0.0.3 is available at this time
Installation is the same as before: The Mac version is in a disk image; you can copy the enclosed application and run it from wherever you like.
Comments
2004 06 08 - Tue
A few small steps forward in the life of
spinvaders:

- Monsters killed with the "super gun" now fall burning from the sky! Prepare to be terrified.
- New sound effects, in stereo! Crank it up!
- Changed player death behavior: If monsters reach bottom, restart level. If player is hit by a bullet, just lose a life and continue the level in progress.
- Gameplay and speeds tweaked to maximize your Fahrvergnügen.
- While the game is paused or switching screen modes, audio output is paused.
- Mac version now has a reasonable (but somewhat incomplete) menu thanks to PyObjC and a proper nib file.
- Windows version now has an icon.
- Internal code reorganisation to make my life easier.
- Added CHANGES.txt and README.txt to distribution.
And here's where to get it:
Installation is the same as before: The Mac version is in a disk image; you can copy the enclosed application and run it from wherever you like. The Windows version is a zip file containing a directory; unpack the directory wherever you like, and run it by starting "spinvaders.exe" from within the directory.
Go nuts.
Comments
2004 04 20 - Tue
In my copious amounts of spare time (ha), I've recently been teaching myself both
python and game programming using a fine cross-platform library called
pygame. I have some results!
spinvaders is a direct descendant of the old "Space Invaders" type of game. This first public test release, version 0.0.1, is fully playable and may even be fun! The controls for the game are described at the startup screen, everything should be pretty obvious. One undocumented feature of this test version is that pressing "J" will let you jump to any level.
The Mac version is in a disk image; you can copy the enclosed application and run it from wherever you like. The Windows version is a zip file containing a directory; unpack the directory wherever you like, and run it by starting "spinvaders.exe" from within the directory.
Please try it out and let me know what you think by adding a comment below.
Comments
Re: spinvaders 0.0.1
Nick
wrote on Tue, 20 Apr 2004 19:43 |
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spinvaders is the most addictive game i have ever played. i stayed up for 96 hours with eyes glued to the screen...my wife finally had to burn the computer to get me away from it.
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Re: spinvaders 0.0.1
Nick
wrote on Tue, 20 Apr 2004 19:49 |
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P.S. You should port BLAZEMONGER to python.
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0.0.1 doesn't run here
Jeff
wrote on Thu, 22 Apr 2004 00:02 |
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Mac os x 10.3.3 (whatever the latest is). nothing under the spinvaders menu Maybe it's the python that's with mac os... do I need an upgrade from macpython or whatever? Give me a link if so. Thanks
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Re: 0.0.1 doesn't run here
Jack
wrote on Thu, 22 Apr 2004 06:25 |
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You don't have a window opening up or anything? The menu is normally empty (at this point... I intend to populate this eventually, but it's a bit more laborious using python than good old Objective-C), but you should have a smallish (320x320) window opening up where the actual gameplay occurs. If not, could you check your Console logs and see if you see anything suspicious there?
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BSD package
Jack
wrote on Tue, 25 May 2004 14:53 |
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Make sure you have the "optional" BSD package installed. You may have unchecked this when installing Mac OS X, in which case you'll be missing a couple of key pieces which are required to run python software such as spinvaders.
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Re: spinvaders 0.0.1
Martin
wrote on Sun, 27 Jun 2004 15:27 |
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What's specific about 10.3? Why won't it work on 10.2.8?
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10.3 includes python
Jack
wrote on Thu, 01 Jul 2004 16:58 |
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10.3 is the first version of Mac OS X that includes the python interpreter. It would be pretty easy for me to build this for 10.2.8, making it use a version of python contained in the app, but it would require me reinstalling 10.2 on a machine somwhere (and I haven't gotten around to it). Supporting 10.2 would be nice I suppose, although as time goes by it will be less and less of an issue...
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