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compute / programming / spinvaders / jack.s0_0_3
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spinvaders 0.0.3

posted by jack at 20:24 CET in / compute / programming / spinvaders feed

Another two months, another handful of new changes.

(It's amazing how little spare time one can find to work on hobby projects during vacation and parental leave) screenshot

  • Cleaned up event handling code; this should fix some bizarre hanging problems.
  • Smoothed out the falling monster trail.
  • Enhanced alien explosion clouds.
  • Levels are now differentiated further. Earlier levels have fewer enemies.
  • After every five levels you are given a level skip code.
  • There are now "super aliens" which require two hits with the normal weapon (or one with the super gun) to kill them.
  • High-score table!

And here's where to get it:

  • spinvaders for Macintosh (OS X 10.3 or later)
  • No windows build of spinvaders 0.0.3 is available at this time

Installation is the same as before: The Mac version is in a disk image; you can copy the enclosed application and run it from wherever you like.

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